resources.load("atlas/TerrainSprite/spriteFrame, SpriteFrame, (err, sf) => {
if(err) return;
const texture = sf.texture;
console.log(texture);
}
resources.load("atlas/TerrainSprite/spriteFrame, SpriteFrame, (err, sf) => {
if(err) return;
const texture = sf.texture;
console.log(texture);
}