更换音乐在微信小游戏中失效

1、主场景节点
onEnable(){
AudioManager.inst.stop();
AudioManager.inst.playMusic(loading.Main_music,true);
}

onDisable(){
AudioManager.inst.stop();
AudioManager.inst.playMusic(loading.Battle_music,true);
}
2、这是音频控制脚本
@ccclass(‘AudioManager’)

export class AudioManager extends Component {

private static _inst: AudioManager;

private  _audioSource: AudioSource;

public static get inst(): AudioManager {

    if (this._inst == null) {

        this._inst = new AudioManager();

    }

    return this._inst;

}

constructor() {

    super();

    let audioMgr = new Node();

    audioMgr.name = '__audioMgr__';

    this._audioSource = audioMgr.addComponent(AudioSource);

    console.log("创建一个新音频节点")

}



public get audioSource() {

    return this._audioSource;

}



playSound (name:string) {

    if(game_ready.MusicOpen== true){

        const audioSource = this._audioSource;

        assert(audioSource, 'AudioManager not inited!');

        let path = 'sound/';

        resources.load(path + name, AudioClip, (err, clip)=> {

            if (err) {

                warn('load audioClip failed: ', err);

                return;

            }

            audioSource.playOneShot(clip, 1);

        });

    }

}

playMusic (clip:AudioClip,loop: boolean) {

    if(game_ready.MusicOpen== true){

    const audioSource = this._audioSource;

    assert(audioSource, 'AudioManager not inited!');

    audioSource.loop = loop;

    audioSource.clip = clip;

    if (!audioSource.playing) {

        audioSource.play();

    }

    }

}

stop() {

    const audioSource = this._audioSource;

    assert(audioSource, 'AudioManager not inited!');

    if(audioSource.playing){

        audioSource.stop();

    }

}

}

以上代码逻辑:主场景节点激活时播放Main_music,主场景节点false时先停止播放,再把音效资源替换成Battle_music。这在网页端测试的时候好使,但在微信开发者工具当中主场景节点false时只停止了播放,但没有再播放替换后的音乐。