let image = "http://localhost/download/spineres/1/1.png";
let ske = "http://localhost/download/spineres/1/1.json";
let atlas = "http://localhost/download/spineres/1/1.atlas";
assetManager.loadAny([{ url: atlas, ext: '.txt' }, { url: ske, ext: '.txt' }], (error, assets) => {
assetManager.loadRemote(image, (error, texture: Texture2D) => {
let asset = new sp.SkeletonData();
asset.skeletonJson = assets[1];
asset.atlasText = assets[0];
asset.textures = [texture];
asset.textureNames = ['1.png'];
// skeleton.skeletonData = asset;
});
});
假设spine放在resources文件夹中,上面是远程加载的代码https://docs.cocos.com/creator/manual/zh/asset/spine.html#%E4%BB%8E%E6%9C%8D%E5%8A%A1%E5%99%A8%E8%BF%9C%E7%A8%8B%E5%8A%A0%E8%BD%BD-spine
有通过resources.load()加载spine的方法吗?

