版本3.8 平台web-desktop
在引擎中运行正常,但是打包成web包报错,打包成windows包卡死
报错
这段代码为了实现单例所以必须要引用
以下是被引用的代码
import { Label } from ‘cc’;
import { _decorator, Component, Node } from ‘cc’;
import { ShowLabel } from ‘./ShowLabel’;
const { ccclass, property } = _decorator;
export var CanvasManagerInstace;
@ccclass(‘CanvasManager’)
export class CanvasManager extends Component {
@property(Node)
public LabelNode:Node;
start() {
CanvasManagerInstace = this;
}
public beginLabel(Msg:string,onEnd:Function,self){
console.log("beginLabel Msg:"+Msg);
this.LabelNode.getComponent(Label).string = Msg;
this.LabelNode.getComponent(ShowLabel).BeginShow(onEnd,self);
}
update(deltaTime: number) {
}
}
以下是引用的代码
import { CanvasManager, CanvasManagerInstace } from ‘…/UI/CanvasManager’;
import { ITask } from ‘./stage-interface’;
import {TurnStage} from ‘…/Data/TurnStage’
export class ShowTurnStageTask implements ITask {
private doing:boolean=false;
private finish:boolean=false;
private _message;
Message():string{
return this._message;
}
onAnimEnd():void{
this.finish=true;
}
doIt():void{
this.doing = true;
CanvasManagerInstace.beginLabel(this.Message(),this.onAnimEnd,this);
}
get isDoing(){
return this.doing;
}
get isFinish(){
return this.finish;
}
constructor(stage:TurnStage,player){
console.log("stage:"+stage);
switch(stage){
case TurnStage.TurnBegin:
this._message = "回合开始";
break;
case TurnStage.Draw:
this._message = "抽牌阶段";
break;
case TurnStage.ActionBegin:
this._message = "行动阶段开始";
break;
case TurnStage.ActionEnd:
this._message = "行动阶段结束";
break;
case TurnStage.DisCard:
this._message = "弃牌阶段";
break;
case TurnStage.TurnEnd:
this._message = "回合结束";
break;
default:
this._message = "错误的stage:"+stage;
break;
}
//console.log("ShowTurnStageTask _message:"+this._message);
}
}
不知道是不是我哪里写错了,但是在编辑器中运行没有问题,所以应该不是语法问题,如果哪里有问题的话请指出,谢谢各位
