windos平台运行到36.66666666666667%秒退,看不出有什么明显的报错

项目在编辑器里运行正常,代码没有报错,打包web运行正常,以下为运行时的log,可能小弟经验不足,看不出哪里有问题导致failed。
难道是:[runCmd test3D.exe - error] libpng warning: iCCP: known incorrect sRGB profile?这个我查了下看只是警告,应该不至于只要有一个error程序就结束吧?
2023-10-31 16:21:18-debug: // ---- builder:run-build-stage-run ----
2023-10-31 16:21:18-debug: Use build file cocos.compile.config.json in root(C:\CC\CocosSpace\myFirstCocos\build\windows)
2023-10-31 16:21:18-log: [task:run]: init options success, 10%
2023-10-31 16:21:18-log: [task:run]: native:(run) start…, 10%
2023-10-31 16:21:18-debug: // ---- build task native:run ----
2023-10-31 16:21:18-log: [runCmd]: test3D.exe
2023-10-31 16:21:20-log: [runCmd test3D.exe] 16:21:18 [INFO]: Setup EGLConfig: depth [24] stencil [8] sampleBuffer [0] sampleCount [0]

16:21:18 [DEBUG]: EGL context bounded to thread fbeac0264aa050cb

16:21:18 [INFO]: GLES3 device initialized.

16:21:18 [INFO]: RENDERER: PVRVFrame 10.8 - None (Host : NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2) (SDK Build: 18.1@5086772)

16:21:18 [INFO]: VENDOR: Imagination Technologies (Host: NVIDIA Corporation)

16:21:18 [INFO]: VERSION: OpenGL ES 3.2 (Host : 4.6.0 NVIDIA 472.80)

16:21:18 [INFO]: COMPRESSED_FORMATS: etc1 etc2 pvrtc astc

16:21:18 [INFO]: FRAMEBUFFER_FETCH: NONE

16:21:18 [INFO]: Device validator enabled.

16:21:18 [DEBUG]: D/ Initializing V8, version: 9.1.269.1

16:21:18 [DEBUG]: D/ libuv version: 1.41.0

16:21:18 [DEBUG]: D/ Number of interfaces: 4

16:21:18 [DEBUG]: D/ Debugger listening…, visit [

16:21:18 [DEBUG]: D/ devtools://devtools/bundled/js_app.html?v8only=true&ws=127.0.0.1:6086/00010002-0003-4004-8005-000600070008

16:21:18 [DEBUG]: D/ devtools://devtools/bundled/js_app.html?v8only=true&ws=192.168.16.58:6086/00010002-0003-4004-8005-000600070008

16:21:18 [DEBUG]: D/ ] in chrome browser to debug!

16:21:18 [DEBUG]: D/ For help see https://nodejs.org/en/docs/inspector

16:21:19 [INFO]: JS: injectWebAssembly …

2023-10-31 16:21:20-log: [runCmd test3D.exe] 16:21:20 [WARN]: JS: Failed to set shading scale, pipelineSceneData is invalid.

2023-10-31 16:21:20-log: [runCmd test3D.exe] 16:21:20 [INFO]: JS: [PHYSICS2D]: register box2d.

2023-10-31 16:21:20-log: [runCmd test3D.exe] 16:21:20 [INFO]: JS: [PHYSICS]: register bullet.

2023-10-31 16:21:20-log: [runCmd test3D.exe] 16:21:20 [DEBUG]: EGL context bounded to thread c4914b5e400f2306

16:21:20 [INFO]: Device thread detached.

2023-10-31 16:21:20-log: [runCmd test3D.exe] 16:21:20 [INFO]: JS: [PHYSICS]: using bullet.

2023-10-31 16:21:20-log: [runCmd test3D.exe] 16:21:20 [DEBUG]: EventBus[Engine] has no listener found!

2023-10-31 16:21:21-log: [runCmd test3D.exe] 16:21:21 [DEBUG]: JS: Cocos Creator v3.8.0

2023-10-31 16:21:23-log: [runCmd test3D.exe - error] libpng warning: iCCP: known incorrect sRGB profile

2023-10-31 16:21:23-log: [runCmd test3D.exe - error] libpng warning: iCCP: known incorrect sRGB profile

2023-10-31 16:21:23-log: [task:run]: 构建插件 native 的钩子函数 run 执行失败,请检查插件的代码逻辑~, 23.333333333333332%
2023-10-31 16:21:23-log: [task:run]: failed to exec test3D.exe , 36.66666666666667%
2023-10-31 16:21:23-warn: failed to exec test3D.exe
2023-10-31 16:21:23-debug: // ---- builder:run-build-stage-run ---- (5410ms)
2023-10-31 16:21:23-debug: [Build Memory track]: builder:build-stage-total run start:283.73MB, end 284.18MB, increase: 462.50KB
2023-10-31 16:21:23-error: run package C:\CC\CocosSpace\myFirstCocos\build\windows failed!
2023-10-31 16:21:23-log: [task:run]: failed!

顶一下,有人吗?

顶一下。。。

确实666666666666666666666666666666666

顶一下…

这么久你还没解决啊,再给你一个办法,装好visual studio,打开build windows下面proj目录的sln,选debug,编译运行调试。就可以看到是哪里崩溃了。

看起来是打包好的程序启动失败

我打包了web和android都可以成功运行,当然编辑器里也没问题,就是window是不行,但如果我开一个空的cocos项目,直接打包windows又可以正常运行,感觉是项目里某个东西导致的,而且是仅在windows端会出问题

是不是有什么平台判断的代码?

我自己的的代码没有,也许我用的插件有

@1793156214 我找到问题了!居然是天空盒!
天空盒
我复制了一个相同场景,然后把节点一个一个去掉,只剩一个Camera了,依旧闪退,之后我把场景项一个个关掉,直到我把这个天空设为预设天空盒时,打包出来的exe才不会闪退了,这个天空盒是我从unity那边素材扣下来的图片拼的,居然会发生这么严重的问题!
这个天空盒是有什么说法吗?难道是和图片大小或者图片的.tif副档名有关?

能把天空盒 demo 给我们试试吗?

项目太大了传不上来,有什么办法直接传给你吗?
对了,可以用电子邮箱,能给我个电子游戏地址吗?

嗯,发我邮箱 jare 艾特 cocos.com

发过去了。

收到~~~

问下有没有看出什么问题来?是不是因为天空盒的贴图触发了libpng warning: iCCP: known incorrect sRGB profile导致的秒退

反馈给开发者了,目前还没有答复,抱歉太忙了