public static getBoundingBoxToWorld(node: any) {
let w_n: number = node._contentSize.width;
let h_n: number = node._contentSize.height;
let rect_o = cc.rect(
-node._anchorPoint.x * w_n,
-node._anchorPoint.y * h_n,
w_n,
h_n
);
node._calculWorldMatrix();
rect_o.transformMat4(rect_o, node._worldMatrix);
return rect_o;
}
获取世界包围盒 getBoundingBoxToWorld 但不包含子节点的.
直接拷贝引擎源码改改,UITransform里面的
大佬 展开说说
