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Creator 版本: 3.7.4
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目标平台: ios 模拟器/真机
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重现方式:安卓热更新资源上传后,让ios更新下来
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首个报错:
10:52:30 [ERROR]: [ERROR] file /Users/wutongfei/Desktop/MYKX/CocosEngine/cocos-engine-3.7.4/native/cocos/renderer/gfx-base/SPIRVUtils.cpp: line 140
10:52:30 [ERROR]: GLSL Linking Failed:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
file /Users/wutongfei/Desktop/MYKX/CocosEngine/cocos-engine-3.7.4/native/cocos/renderer/gfx-base/SPIRVUtils.cpp: line 140
10:52:30 [ERROR]: GLSL Linking Failed:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
10:52:33 [ERROR]: [ERROR] file /Users/wutongfei/Desktop/MYKX/CocosEngine/cocos-engine-3.7.4/native/cocos/renderer/gfx-metal/MTLPipelineState.mm: line 218
10:52:33 [ERROR]: Failed to create pipeline state, please check if shader/pileinelayout match with each other!
目前不确定是不是安卓资源热更新到ios之后出错,不知道问题出现在哪,我记得最开始安卓资源和ios热更新资源是可以共用的,现在不知道什么情况了
