
新建一个脚本,继承sprite,然后加一个@property
不想继承,想直接mixin进Sprite.
可以结合cc.Sprite.__attrs__和cc.Sprite._inspector进行修改添加
Give me a for instance
cc.Sprite.prototype[“demo”] = true;
cc.Sprite[“attrs”].demo$_$default = true;
cc.Sprite[“attrs”].demo$_$visible = true;
cc.Sprite[“attrs”].demo$_$serializable = false;
cc.Sprite[“attrs”].demo$_$animatable = false;
cc.Sprite[“props”].push(“demo”);
cc.Sprite[“values”].push(“demo”);
if (CC_EDITOR) {
cc.Sprite["_inspector"] = “packages://test/comps/sprite.js”;
}sprite.js.zip (1.5 KB)
