是的,手动构建时没有问题的,命令构建就有问题了
项目的配置文件
{
“name”: “motion-ball”,
“platform”: “web-mobile”,
“buildPath”: “project://build”,
“debug”: true,
“md5Cache”: false,
“skipCompressTexture”: false,
“sourceMaps”: false,
“polyfills”: {
“asyncFunctions”: true
},
“experimentalEraseModules”: false,
“useBuiltinServer”: true,
“mainBundleIsRemote”: false,
“mainBundleCompressionType”: “merge_dep”,
“useSplashScreen”: true,
“packAutoAtlas”: true,
“startScene”: “b1f8c09e-42e5-4d1f-97b7-c287ecf4aa6d”,
“outputName”: “web-mobile-003”,
“scenes”: [
{
“url”: “db://assets/scenes/Game.scene”,
“uuid”: “8a206bf3-cd4e-4361-81a3-e9ffa1c667b4”,
“inBundle”: false
},
{
“url”: “db://assets/scenes/Menu.scene”,
“uuid”: “b1f8c09e-42e5-4d1f-97b7-c287ecf4aa6d”,
“inBundle”: false
}
],
“web-desktop”: [],
“packages”: {
“cocos-service”: {
“configID”: “88d6be”,
“services”: [],
“version”: “3.0.7”
},
“web-mobile”: {
“orientation”: “auto”,
“embedWebDebugger”: false,
“version”: “1.0.1”
}
},
“version”: “1.3.4”,
“web-mobile”: []
}