你好。很抱歉,我不会说中文,我必须使用翻译工具,所以我会用英文再重复一次我的消息,以避免翻译混淆。
我能向您或通过您了解关于在2.4中使用插件的一些答案吗?
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创建ccClass,这些类将在@property中自定义显示。例如,我可以提到ccValueType(ccVec3,ccVec2,它们显示为字符串)。
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我想自定义一些内置插件和组件。我能在编辑器中查看它们,以便基于它们创建自己的吗?如果可以,怎么做?(我在论坛上找到了一些文章,暗示可以这样做,但它们链接到无效页面。)
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如果上一个问题的答案是否定的,那么我可以请求您展示ccWidget的插件(我想扩展其功能同时保持美观的外观)和时间轴面板(我想集成与我的动画系统的自定义剪辑的工作)吗?
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我不确定这是否与插件有关;很可能是通过Gizmo实现的。我能了解/查看在编辑器中如何实现物理体的显示(2D、3D)吗?在项目中,我不得不集成另一个物理模块,显示物理体极大地简化了工作。
我希望我的问题不会违反CocosCreator保密区域的界限。我希望通过您的回答,我能够扩展我的功能和用户体验。
谢谢您的关注和可能的答案!
Hello. Unfortunately, I do not know Chinese and I have to use a translator, so I will duplicate my messages in English to avoid confusion with translation.
Can I ask you or get some answers about working with plugins in 2.4?
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Creating ccClasses that will be custom displayed in @property. As an example, I can mention ccValueType (ccVec3, ccVec2 which are displayed as a string).
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I want to customize some built-in plugins and components. Can I view them in the Editor to create my own based on them? If yes, how? (I found articles on the forum that hinted at the possibility of doing this, but they lead to invalid pages.)
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If the answer is no to the previous question, can I ask you to show the plugins for ccWidget (I want to extend its functionality while maintaining the beautiful appearance) and the Timeline panel (I want to integrate work with a custom clip for my animation system)?
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I’m not sure if this is related to a plugin; it’s probably implemented through Gizmo. Is it possible to find out/view how the display of physical bodies is implemented in the Editor (2D, 3D)? In the course of working on the project, I had to integrate another physics module, and displaying physical bodies greatly simplifies the work.
I hope my questions do not violate the boundaries of the classified sections of CocosCreator. I hope with your answers I will be able to expand my functionalities and user experience while working.
Thank you for your attention and possible answers!
I summon you as the gods of CocosCreator and this forum