// Copyright © 2017-2020 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: sprite-vs:vert
frag: sprite-fs:frag
depthStencilState:
depthTest: false
depthWrite: false
blendState:
targets:- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
rasterizerState:
cullMode: none
properties:
alphaThreshold: { value: 0.5 }
miansize: { value: [500.0, 500.0], editor: { tooltip: ‘节点尺寸’ } }
}%
- blend: true
- vert: sprite-vs:vert
CCProgram sprite-vs %{
precision highp float;
#include
#if USE_LOCAL
#include
#endif
in vec3 a_position;
in vec2 a_texCoord;
in vec4 a_color;
out vec4 color;
out vec2 uv0;
vec4 vert () {
vec4 pos = vec4(a_position, 1);
#if USE_LOCAL
pos = cc_matWorld * pos;
#endif
#if USE_PIXEL_ALIGNMENT
pos = cc_matView * pos;
pos.xyz = floor(pos.xyz);
pos = cc_matProj * pos;
#else
pos = cc_matViewProj * pos;
#endif
uv0 = a_texCoord;
#if SAMPLE_FROM_RT
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
#endif
color = a_color;
return pos;
}
}%
CCProgram sprite-fs %{
precision highp float;
#include
#include
in vec4 color;
#if USE_TEXTURE
in vec2 uv0;
#pragma builtin(local)
layout(set = 2, binding = 11) uniform sampler2D cc_spriteTexture;
#endif
uniform Properties {
vec2 miansize;
};
float rand(vec2 co) {
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
const float RADIUS = 5.0;
// 获取模糊颜色
vec4 getBlurColor (vec2 pos) {
vec4 color = vec4(0); // 初始颜色
float sum = 0.0; // 总权重
// 卷积过程
for (float r = -RADIUS; r <= RADIUS; r++) { // 水平方向
for (float c = -RADIUS; c <= RADIUS; c++) { // 垂直方向
vec2 target = pos + vec2(r / miansize.x, c / miansize.y); // 目标像素位置
float weight = (RADIUS - abs®) * (RADIUS - abs©); // 计算权重
color += texture(cc_spriteTexture, target) * weight; // 累加颜色
sum += weight; // 累加权重
}
}
color /= sum; // 求出平均值
return color;
}
vec4 frag () {
vec4 o = vec4(1, 1, 1, 1);
#if USE_TEXTURE
o = getBlurColor(uv0); // 获取模糊后的颜色
o.a = color.a; // 还原透明度
#if IS_GRAY
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
o.r = o.g = o.b = gray;
#endif
#endif
o *= color;
ALPHA_TEST(o);
return o;
}
}%
论坛上拿的3.4.1的高斯模糊效果器脚本,3.6.3导入报错。有大佬帮忙看下哪里有语句有问题么,编译器一直通过不了。
不好意思 没传上去之前
