cocos creator 3.8.2导出在AS中编译正常,但是导出APK报错

Task :niaja:buildCMakeDebug[arm64-v8a][cocos] FAILED
C/C++: ninja: Entering directory `D:\CocosProject\niaja_windows\build\android\proj\build\Debug\1u1oj3u6\arm64-v8a’
C/C++: [1/3] Building CXX object CMakeFiles/cocos.dir/jni/main.cpp.o
C/C++: FAILED: CMakeFiles/cocos.dir/jni/main.cpp.o
C/C++: C:\Users\xdfhgdf\AppData\Local\Android\Sdk\ndk\25.2.9519653\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe --target=aarch64-none-linux-android21 --sysroot=C:/Users/xdfhgdf/AppData/Local/Android/Sdk/ndk/25.2.9519653/toolchains/llvm/prebuilt/windows-x86_64/sysroot -DBOOST_ALL_NO_LIB=1 -DBOOST_NO_CXX98_FUNCTION_BASE -DCC_NETMODE=0 -DCC_NETMODE_CLIENT=0 -DCC_NETMODE_HOST_SERVER=2 -DCC_NETMODE_LISTEN_SERVER=1 -DCC_PLATFORM=3 -DCC_PLATFORM_ANDROID=3 -DCC_PLATFORM_EMSCRIPTEN=9 -DCC_PLATFORM_IOS=1 -DCC_PLATFORM_LINUX=6 -DCC_PLATFORM_MACOS=4 -DCC_PLATFORM_MAC_IOS=1 -DCC_PLATFORM_MAC_OSX=4 -DCC_PLATFORM_NX=8 -DCC_PLATFORM_OHOS=5 -DCC_PLATFORM_OPENHARMONY=10 -DCC_PLATFORM_QNX=7 -DCC_PLATFORM_WINDOWS=2 -Dcocos_EXPORTS -IC:/ProgramData/cocos/editors/Creator/3.8.2/resources/resources/3d/engine/native/external/sources -IC:/ProgramData/cocos/editors/Creator/3.8.2/resources/resources/3d/engine/native/external/sources/android-gamesdk/GameController/paddleboat/include -IC:/ProgramData/cocos/editors/Creator/3.8.2/resources/resources/3d/engine/native/external/sources/android-gamesdk/GameActivity/game-activity/include -ID:/CocosProject/niaja_windows/native/engine/android/…/common/Classes -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -frtti -fexceptions -fsigned-char -fsigned-char -ffunction-sections -fdata-sections -fstrict-aliasing -frtti -fexceptions -fvisibility=default -fno-omit-frame-pointer -fno-limit-debug-info -fPIC -std=c++17 -MD -MT CMakeFiles/cocos.dir/jni/main.cpp.o -MF CMakeFiles\cocos.dir\jni\main.cpp.o.d -o CMakeFiles/cocos.dir/jni/main.cpp.o -c D:/CocosProject/niaja_windows/native/engine/android/jni/main.cpp
C/C++: In file included from D:/CocosProject/niaja_windows/native/engine/android/jni/main.cpp:25:
C/C++: D:/CocosProject/niaja_windows/native/engine/android/…/common/Classes/Game.h:28:10: fatal error: ‘cocos/cocos.h’ file not found
C/C++: #include “cocos/cocos.h”
C/C++: ^~~~~~~~~~~~~~~
C/C++: 1 error generated.
C/C++: [2/3] Building CXX object CMakeFiles/cocos.dir/D_/CocosProject/niaja_windows/native/engine/common/Classes/Game.cpp.o
C/C++: FAILED: CMakeFiles/cocos.dir/D_/CocosProject/niaja_windows/native/engine/common/Classes/Game.cpp.o
C/C++: C:\Users\xdfhgdf\AppData\Local\Android\Sdk\ndk\25.2.9519653\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe --target=aarch64-none-linux-android21 --sysroot=C:/Users/xdfhgdf/AppData/Local/Android/Sdk/ndk/25.2.9519653/toolchains/llvm/prebuilt/windows-x86_64/sysroot -DBOOST_ALL_NO_LIB=1 -DBOOST_NO_CXX98_FUNCTION_BASE -DCC_NETMODE=0 -DCC_NETMODE_CLIENT=0 -DCC_NETMODE_HOST_SERVER=2 -DCC_NETMODE_LISTEN_SERVER=1 -DCC_PLATFORM=3 -DCC_PLATFORM_ANDROID=3 -DCC_PLATFORM_EMSCRIPTEN=9 -DCC_PLATFORM_IOS=1 -DCC_PLATFORM_LINUX=6 -DCC_PLATFORM_MACOS=4 -DCC_PLATFORM_MAC_IOS=1 -DCC_PLATFORM_MAC_OSX=4 -DCC_PLATFORM_NX=8 -DCC_PLATFORM_OHOS=5 -DCC_PLATFORM_OPENHARMONY=10 -DCC_PLATFORM_QNX=7 -DCC_PLATFORM_WINDOWS=2 -Dcocos_EXPORTS -IC:/ProgramData/cocos/editors/Creator/3.8.2/resources/resources/3d/engine/native/external/sources -IC:/ProgramData/cocos/editors/Creator/3.8.2/resources/resources/3d/engine/native/external/sources/android-gamesdk/GameController/paddleboat/include -IC:/ProgramData/cocos/editors/Creator/3.8.2/resources/resources/3d/engine/native/external/sources/android-gamesdk/GameActivity/game-activity/include -ID:/CocosProject/niaja_windows/native/engine/android/…/common/Classes -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -frtti -fexceptions -fsigned-char -fsigned-char -ffunction-sections -fdata-sections -fstrict-aliasing -frtti -fexceptions -fvisibility=default -fno-omit-frame-pointer -fno-limit-debug-info -fPIC -std=c++17 -MD -MT CMakeFiles/cocos.dir/D_/CocosProject/niaja_windows/native/engine/common/Classes/Game.cpp.o -MF CMakeFiles\cocos.dir\D_\CocosProject\niaja_windows\native\engine\common\Classes\Game.cpp.o.d -o CMakeFiles/cocos.dir/D_/CocosProject/niaja_windows/native/engine/common/Classes/Game.cpp.o -c D:/CocosProject/niaja_windows/native/engine/common/Classes/Game.cpp
C/C++: In file included from D:/CocosProject/niaja_windows/native/engine/common/Classes/Game.cpp:26:
C/C++: D:/CocosProject/niaja_windows/native/engine/android/…/common/Classes/Game.h:28:10: fatal error: ‘cocos/cocos.h’ file not found
C/C++: #include “cocos/cocos.h”
C/C++: ^~~~~~~~~~~~~~~
C/C++: 1 error generated.
C/C++: ninja: build stopped: subcommand failed.

其他信息:
gradle:7.4.2
ndkVersion ‘25.2.9519653’

问题出在哪?请知道的说下呢

我知道 主要是

咋回事??