Cocos Creator 3.8.5 社区版公测贴 【已发布】

对对!这个很重要!


用这个项目试了手工加载 Bullet。
加载+物理初始化时间,少了 1.3s 左右。 秒进游戏,超级棒。

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能否私信发给我一下 spine 资源,我这边测试看看?

之前的本意是没有支持的。你能用但是估计有问题,尤其是原生的实现。

有一个3D模型预烘培动画的问题,我不确定是不是BUG,我描述一下问题,麻烦看看哈~
1、材质勾选了USE INSTANCING
会警告“[Scene] Instancing/Batching enabled for non-baked skinning model ‘LittleMen_1@LengthyHeadNod_Idle/LittleMen_1_Idle_000’,”
但是 SkeletalAnimation组件已经勾选了“预烘培动画”动画呀。为什么还会报这个警告?

(1)这是报错信息


(2)这是材质,仅做了USE INSTANCING的勾选
5d798f1c0c100ca89ea0502d48d7370
(3)这是SkeletalAnimation组件,勾选了“预烘培动画”
167bdd60e0455eff080ce8521d346bd

私信给你了

收到了,好的,我这边试一下

确实强这个功能,对于ui的优化几乎一步到位了 :open_mouth:

能大概说明下这个版本发布HarmonyOS NEXT 的流程吗

不太清楚,这个项目之前是 3.8.4 临时测试用,没有进 git,现在打开不复现了

先看这篇: 用 Cocos Creator 3.8.5 构建一个 HarmonyOS NEXT 应用

感谢 :pray:

请问JS代码如何与鸿蒙交互 另外再请教一下cocos2d-x有和鸿蒙交互的教程吗

大佬咨询下2.4.x有计划支持纯血鸿蒙么?

2.4.14 会支持

还有2.4.14?

2.4.x不是一直在支持吗?

会升级到 api12

3.8.4升级到3.8.5启动报错了,

还有,模拟器启动,运行一下闪退,安卓启动崩溃在这里:好像是spine报错了

--------- beginning of crash
2024-11-22 19:52:49.777 11601-16738 libc com.yiduo.lark.beacon.dev A Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 in tid 16738 (Thread-2), pid 11601 (lark.beacon.dev)
2024-11-22 19:52:50.090 16898-16898 DEBUG pid-16898 A Cmdline: com.yiduo.lark.beacon.dev
2024-11-22 19:52:50.090 16898-16898 DEBUG pid-16898 A pid: 11601, tid: 16738, name: Thread-2 >>> com.yiduo.lark.beacon.dev <<<
2024-11-22 19:52:50.090 16898-16898 DEBUG pid-16898 A #02 pc 0000000002c7cb64 /data/app/~~ZpTI5buRNPZionn-HgrmYA==/com.yiduo.lark.beacon.dev-1f70HiEothJkP0_XH3i23Q==/lib/arm64/libcocos.so (spine::String::String(char const*, bool)+72) (BuildId: d588f79cc8ee5685de187f9be582be2d17b1b1f9)
2024-11-22 19:52:50.090 16898-16898 DEBUG pid-16898 A #03 pc 0000000002cc5534 /data/app/~~ZpTI5buRNPZionn-HgrmYA==/com.yiduo.lark.beacon.dev-1f70HiEothJkP0_XH3i23Q==/lib/arm64/libcocos.so (spine::SkeletonBinary::readAttachment(spine::SkeletonBinary::DataInput*, spine::Skin*, int, spine::String const&, spine::SkeletonData*, bool)+100) (BuildId: d588f79cc8ee5685de187f9be582be2d17b1b1f9)
2024-11-22 19:52:50.090 16898-16898 DEBUG pid-16898 A #04 pc 0000000002cc239c /data/app/~~ZpTI5buRNPZionn-HgrmYA==/com.yiduo.lark.beacon.dev-1f70HiEothJkP0_XH3i23Q==/lib/arm64/libcocos.so (spine::SkeletonBinary::readSkin(spine::SkeletonBinary::DataInput*, bool, spine::SkeletonData*, bool)+1380) (BuildId: d588f79cc8ee5685de187f9be582be2d17b1b1f9)
2024-11-22 19:52:50.090 16898-16898 DEBUG pid-16898 A #05 pc 0000000002cc0f04 /data/app/~~ZpTI5buRNPZionn-HgrmYA==/com.yiduo.lark.beacon.dev-1f70HiEothJkP0_XH3i23Q==/lib/arm64/libcocos.so (spine::SkeletonBinary::readSkeletonData(unsigned char const*, int)+5552) (BuildId: d588f79cc8ee5685de187f9be582be2d17b1b1f9)
2024-11-22 19:52:50.090 16898-16898 DEBUG pid-16898 A #06 pc 00000000034a4324 /data/app/~~ZpTI5buRNPZionn-HgrmYA==/com.yiduo.lark.beacon.dev-1f70HiEothJkP0_XH3i23Q==/lib/arm64/libcocos.so (BuildId: d588f79cc8ee5685de187f9be582be2d17b1b1f9)
2024-11-22 19:52:50.090 16898-16898 DEBUG pid-16898 A #07 pc 0000000003661880 /data/app/~~ZpTI5buRNPZionn-HgrmYA==/com.yiduo.lark.beacon.dev-1f70HiEothJkP0_XH3i23Q==/lib/arm64/libcocos.so (jsbFunctionWrapper(v8::FunctionCallbackInfov8::Value const&, bool ()(se::State&), char const)+472) (BuildId: d588f79cc8ee5685de187f9be582be2d17b1b1f9)
2024-11-22 19:52:50.090 16898-16898 DEBUG pid-16898 A #08 pc 00000000034a3a8c /data/app/~~ZpTI5buRNPZionn-HgrmYA==/com.yiduo.lark.beacon.dev-1f70HiEothJkP0_XH3i23Q==/lib/arm64/libcocos.so (js_register_spine_initSkeletonDataRegistry(v8::FunctionCallbackInfov8::Value const&)+36) (BuildId: d588f79cc8ee5685de187f9be582be2d17b1b1f9)
2024-11-22 19:52:50.090 16898-16898 DEBUG pid-16898 A #09 pc 0000000004804528 /data/app/~~ZpTI5buRNPZionn-HgrmYA==/com.yiduo.lark.beacon.dev-1f70HiEothJkP0_XH3i23Q==/lib/arm64/libcocos.so (BuildId: d588f79cc8ee5685de187f9be582be2d17b1b1f9)
---------------------------- PROCESS ENDED (11601) for package com.yiduo.lark.beacon.dev ----------------------------

微信小游戏动态切换横竖屏,还是不行,什么时候能支持啊 @Knox @minggo