微信小游戏的settings.json中似乎不需要插屏的base64

\build\wechatgame\src\settings.json

"splashScreen": {
    "background": {
        "type": "custom",
        "base64": "",

比如插屏图片是300K,这边base64也是300K左右了,主包一下增加600K
试了下将这边的base64改为空字符串,手机上测了下,对插屏显示没影响,省了300K