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Creator 版本: 3.8.X
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目标平台:chrome
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重现方式:
@property({ type: sp.Skeleton })skel: sp.Skeleton = null!;
@property({type:Texture2D})
t1:Texture2D
@property({type:Texture2D})
t2:Texture2D
b=false
update(deltaTime: number) {
this.skel.clearTracks() this.skel.timeScale =0 this.skel.setAnimation(0, 'win', false) for (let index = 0; index <100; index++) { if(this.b) this.skel.setSlotTexture('symbol',this.t1,true) else this.skel.setSlotTexture('symbol',this.t2,true) } this.b=!this.b}
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首个报错: 内存泄漏
Uncaught RuntimeError: memory access out of bounds
at 00157936:0x3103d
at 00157936:0x1892
at ClassHandle.updateRenderData (spine.wasm.js
30290)
at Skeleton.updateRenderData (skeleton.ts:1122:43)
at realTimeTraverse (simple.ts:145:24)
at updateComponentRenderData (simple.ts:135:9)
at Object.updateRenderData (simple.ts:121:13)
at Skeleton.updateRenderer (ui-renderer.ts:405:29)
at UIRendererManager.updateAllDirtyRenderers (ui-renderer-manager.ts:70:31)
at Director.tick (director.ts:681:31) -
之前哪个版本是正常的:3.7.X spine js版本都正常
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重现概率: 100%
setSlotTexture功能也有问题,spine装配模式与动画模式中使用的附件一致才生效
有时候使用的图片自动合批了也会出错