新人求助
我用Cocos Creator 3.8.4新建了一个空3D工程。然后放了一个胶囊和一个圆柱,给胶囊和圆柱分别添加了各自的Collider,并且给胶囊添加了rigidbody好让他可以落到圆柱上。在浏览器中测试,胶囊可以正确地落到浏览器中并停下。
此时我在胶囊上绑一个碰撞检测脚本,可以看到start()中的"Detector created"被成功打印出来,但是onCollisionEnter()中的log却打不出来,之前在另一个工程里也是发现onCollisionEnter()似乎从没被成功调用,不知道问题出在哪里了。希望有大神可以指导一下,感谢~

import { _decorator, Component, physics, Vec3 } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('CollisionDetection')
export class CollisionDetection extends Component {
start() {
console.log("Detector created");
// Add RigidBody and Collider components if not already added
const rigidBody = this.node.getComponent(physics.RigidBody);
// rigidBody.type = physics.RigidBodyType.DYNAMIC; // Set RigidBody type
rigidBody.collisionDetection = true; // Enable collision detection
// No need to manually register the collision callback; Cocos Creator handles it automatically
// rigidBody.on('onCollisionEnter', this.onCollisionEnter, this);
}
onCollisionEnter(other: physics.Collider, self: physics.Collider): void {
console.log("Collision Detected: " + self.node.name + " and " + other.node.name);
}
}

