代码生成碰撞检测盒问题咨询


使用代码生成BoxCollider2D,但是发现位置不对,怀疑和锚点有关,但是调整锚点也不对,这块该怎么操作?背景图是使用tilemap制作的,是不是有哪些参数不对?
代码如下:

this.tiledMap = this.node.getComponent(TiledMap);
const brickLayer = this.tiledMap.getLayer(“brick”)
const tileSize = this.tiledMap.getTileSize();

    const layerSize = brickLayer.getLayerSize();
    for (let i = 0; i < layerSize.width; i++) {
        for (let j = 0; j < layerSize.height; j++) {
            const tiled = brickLayer.getTiledTileAt(i, j, true);
            if (tiled.grid !== 0) { // 非空瓦片
                const node = tiled.node;
                // node.group = "collidable"; // 分组管理碰撞体

                // 添加刚体组件(静态障碍物)
                const rigidbody = node.addComponent(RigidBody2D);
                rigidbody.type = ERigidBody2DType.Static

                // 添加碰撞盒组件
                const collider = node.addComponent(BoxCollider2D);
                collider.offset = new Vec2(tileSize.width / 2, tileSize.height / 2);
                collider.size = tileSize;
                // collider.enabled = true;
                collider.apply();
                // node.getComponent(UITransform).setAnchorPoint(new Vec2(0.5, 0.5));
            }
        }
    }