浏览器和编辑器内运行都没问题,但是一旦使用模拟器运行就报这个错误,这个是什么原因导致的呢?
21:58:01 [DEBUG]: SCREEN DPI = 96, SCREEN SCALE = 1.00
21:58:01 [DEBUG]: WORKAREA WIDTH 1912.00, HEIGHT 989.00
21:58:01 [DEBUG]: FRAME SCALE = 1.00
21:58:01 [DEBUG]: Project Config:
21:58:01 [DEBUG]: project dir: E:\cocos\Creator\3.8.4\resources\resources\3d\engine\native\simulator\Release\
21:58:01 [DEBUG]: writable path: $(PROJDIR)\
21:58:01 [DEBUG]: script file: $(PROJDIR)\main.js
21:58:01 [DEBUG]: frame size: 852 x 393
21:58:01 [DEBUG]: frame scale: 1.00
21:58:01 [DEBUG]: show console: NO
21:58:01 [DEBUG]: write debug log: NO ()
21:58:01 [DEBUG]: listen:
21:58:01 [DEBUG]: debugger: none
21:58:01 [DEBUG]: add searching path:
21:58:01 [DEBUG]:
21:58:01 [DEBUG]: [WARNING]:not find lang
21:58:02 [INFO]: Setup EGLConfig: depth [24] stencil [8] sampleBuffer [0] sampleCount [0]
21:58:02 [DEBUG]: EGL context bounded to thread f1afc24cc993b2e
21:58:02 [INFO]: GLES3 device initialized.
21:58:02 [INFO]: RENDERER: PVRVFrame 10.8 - None (Host : NVIDIA GeForce RTX 2070/PCIe/SSE2) (SDK Build: 18.1@5086772)
21:58:02 [INFO]: VENDOR: Imagination Technologies (Host: NVIDIA Corporation)
21:58:02 [INFO]: VERSION: OpenGL ES 3.2 (Host : 4.6.0 NVIDIA 560.94)
21:58:02 [INFO]: COMPRESSED_FORMATS: etc1 etc2 pvrtc astc
21:58:02 [INFO]: FRAMEBUFFER_FETCH: NONE
21:58:02 [INFO]: MULTI_SAMPLE_RENDER_TO_TEXTURE: NONE
21:58:02 [INFO]: Device validator enabled.
21:58:02 [DEBUG]: D/ Initializing V8, version: 11.6.189.22
21:58:02 [DEBUG]: D/ libuv version: 1.41.0
21:58:02 [DEBUG]: D/ Number of interfaces: 12
21:58:02 [DEBUG]: D/ Debugger listening…, visit [
21:58:02 [DEBUG]: D/ devtools://devtools/bundled/js_app.html?v8only=true&ws=127.0.0.1:5086/00010002-0003-4004-8005-000600070008
21:58:02 [DEBUG]: D/ devtools://devtools/bundled/js_app.html?v8only=true&ws=192.168.191.77:5086/00010002-0003-4004-8005-000600070008
21:58:02 [DEBUG]: D/ devtools://devtools/bundled/js_app.html?v8only=true&ws=192.168.50.135:5086/00010002-0003-4004-8005-000600070008
21:58:02 [DEBUG]: D/ devtools://devtools/bundled/js_app.html?v8only=true&ws=192.168.8.133:5086/00010002-0003-4004-8005-000600070008
21:58:02 [DEBUG]: D/ devtools://devtools/bundled/js_app.html?v8only=true&ws=192.168.60.111:5086/00010002-0003-4004-8005-000600070008
21:58:02 [DEBUG]: D/ devtools://devtools/bundled/js_app.html?v8only=true&ws=10.1.1.7:5086/00010002-0003-4004-8005-000600070008
21:58:02 [DEBUG]: D/ ] in chrome browser to debug!
21:58:02 [DEBUG]: D/ For help see https://nodejs.org/en/docs/inspector
21:58:02 [INFO]: JS: injectWebAssembly …
21:58:02 [DEBUG]: In the constructor of HttpClient!
21:58:02 [DEBUG]: iShow!
21:58:02 [DEBUG]: EventBus[Engine] has no listener found!
21:58:03 [DEBUG]: JS: httpHandler: http://192.168.60.111:7456/scripting/x/chunks/93/93ba276ea7b26ffcdc433fab14afc1ed6f05647b.js
21:58:03 [WARN]: JS: Failed to set shading scale, pipelineSceneData is invalid.
21:58:03 [WARN]: JS: Read json failed: path: E:\cocos\Creator\3.8.4\resources\resources\3d\engine\native\simulator\Release/gamecaches/cacheList.json message: Unexpected end of JSON input
21:58:03 [DEBUG]: JS: [PHYSICS2D]: register box2d.
21:58:03 [DEBUG]: EGL context bounded to thread 6cf2beee39128b88
21:58:03 [INFO]: Device thread detached.
21:58:03 [DEBUG]: JS: Cocos Creator v3.8.4
21:58:03 [WARN]: JS: Read json failed: path: remote/resources/cc.config.json message: readFile failed!
21:58:03 [ERROR]: JS: readFile failed! Error: readFile failed!
at jsb-adapter/engine-adapter.js:1413:15
21:58:03 [DEBUG]: JS: httpHandler: http://192.168.60.111:7456/scripting/x/chunks/6d/6d8fd2b0177941b032ddc0733af48a561fb60657.js
21:58:03 [ERROR]: JS: Error: readFile failed!
21:58:03 [DEBUG]: JS: httpHandler: http://192.168.60.111:7456/scripting/x/chunks/2a/2a32add1ad0553a3bb378dc01b141805db75e046.js
21:58:03 [DEBUG]: JS: httpHandler: http://192.168.60.111:7456/scripting/x/chunks/c7/c7b5a4ebabc8a03553c7b161e13eb919735d4a81.js
21:58:03 [DEBUG]: JS: httpHandler: http://192.168.60.111:7456/scripting/x/chunks/7a/7a7587c0737e7ab21074ffdd8af19a526fdc6d68.js
21:58:03 [DEBUG]: JS