3.8.6 用了2d物理引擎
无论是全局的监听,还是刚体自身监听,通通无效,为什么?
附上能跑的小小demo一个,望大佬们指点一下
NewProject_Collider_test.rar (684.8 KB)
PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onPyBeginContact, this);
PhysicsSystem2D.instance.on(Contact2DType.END_CONTACT, this.onPyEndContact, this);
PhysicsSystem2D.instance.on(Contact2DType.PRE_SOLVE, this.onPyPreSolve, this);
PhysicsSystem2D.instance.on(Contact2DType.POST_SOLVE, this.onPyPostSolve, this);
const collider = this.curLEO.getComponent(BoxCollider2D);
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);

