https://juejin.cn/post/7116064934789644302?searchId=20250724234852E5E2E0847D33F48D874A 这个是2.x版本 新人实在看不懂这个shader语法 也尝试了用augment等ai工具 但一直报错 有偿 能力有限 可以请大佬吃个猪脚饭 ! 
// Copyright © 2017-2020 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
-
passes:
-
vert: sprite-vs:vert
frag: sprite-fs:frag
depthStencilState:
depthTest: false
depthWrite: false
blendState:
targets:
-
blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
rasterizerState:
cullMode: none
properties:
alphaThreshold: { value: 0.5 }
pianyix: { value: 0.48 }
pianyiy: { value: 0.8 }
dy: { value: 0.0 }
-
-
}%
CCProgram sprite-vs %{
precision highp float;
#include <builtin/uniforms/cc-global>
#if USE_LOCAL
#include <builtin/uniforms/cc-local>
#endif
#if SAMPLE_FROM_RT
#include <common/common-define>
#endif
in vec3 a_position;
in vec2 a_texCoord;
in vec4 a_color;
out vec4 color;
out vec2 uv0;
vec4 vert () {
vec4 pos = vec4(a_position, 1);
#if USE_LOCAL
pos = cc_matWorld * pos;
#endif
#if USE_PIXEL_ALIGNMENT
pos = cc_matView * pos;
pos.xyz = floor(pos.xyz);
pos = cc_matProj * pos;
#else
pos = cc_matViewProj * pos;
#endif
uv0 = a_texCoord;
#if SAMPLE_FROM_RT
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
#endif
color = a_color;
return pos;
}
}%
CCProgram sprite-fs %{
precision highp float;
#include <builtin/internal/embedded-alpha>
#include <builtin/internal/alpha-test>
uniform NumasConstant {
float pianyix;
float pianyiy;
float dy;
};
in vec4 color;
in vec2 uv0;
#pragma builtin(local)
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
vec4 frag () {
vec4 o = vec4(1, 1, 1, 1);
// 目标,重新计算 v_uv0 中的采样位置即可
vec2 uv = vec2(uv0.x, uv0.y);
if(uv.x <= 0.5) {
// 左侧边界的直线方程为 y = pianyiy- (pianyiy/pianyix)*x; pianyix 取值范围为 (0, 0.5) pianyiy 取值范围为 (0, 正无穷)
// 计算当前渲染点对应左侧路边缘(直线)的值 s0
float s0 = - pianyix/pianyiy *uv.y + pianyix;
if(uv.x < s0) {
uv.x = 0.0;
}else{
uv.x = 0.5 * (uv.x - s0)/(0.5 - s0);
}
}else{
// 右侧边界的直线方程为 x = (1-pianyix) + pianyix*y/pianyiy
float s0 = 1.0 - pianyix + uv.y * pianyix/pianyiy;
if(uv.x > s0) {
uv.x = 1.0;
}else{
uv.x = 0.5 * (s0 - uv.x)/(s0 - 0.5);
}
}
if(uv.x == 1.0||uv.x == 0.0){
o.a = 0.0;
}
// 计算 v
// 保持 v 采样空间在 [0, 1]
uv.y = uv.y - dy;
if(uv.y <= 0.0) {
uv.y += 1.0;
}
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv);
#if IS_GRAY
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
o.r = o.g = o.b = gray;
#endif
o *= color;
ALPHA_TEST(o);
return o;
}
}%
记得去掉图片的Packable选项