命令行发布一直卡着

2025-9-19 17:30:15-log: Cannot access game frame or container.
2025-9-19 17:30:15-debug: asset-db:require-engine-code (569ms)
2025-9-19 17:30:15-log: [bullet]:bullet wasm lib loaded.
2025-9-19 17:30:15-log: meshopt wasm decoder initialized
2025-9-19 17:30:15-log: [box2d]:box2d wasm lib loaded.
2025-9-19 17:30:15-log: Cocos Creator v3.8.7
2025-9-19 17:30:15-log: Using legacy pipeline
2025-9-19 17:30:15-log: Forward render pipeline initialized.
2025-9-19 17:30:15-debug: [Assets Memory track]: asset-db:worker-init: initEngine start:28.56MB, end 80.08MB, increase: 51.52MB
2025-9-19 17:30:17-debug: [Assets Memory track]: asset-db:worker-init: initPlugin start:80.12MB, end 342.14MB, increase: 262.02MB
2025-9-19 17:30:17-debug: asset-db:worker-init: initPlugin (1463ms)
2025-9-19 17:30:17-debug: [Assets Memory track]: asset-db:worker-init start:28.56MB, end 342.01MB, increase: 313.45MB
2025-9-19 17:30:17-debug: Run asset db hook programming:beforePreStart …
2025-9-19 17:30:17-debug: Run asset db hook engine-extends:beforePreStart …
2025-9-19 17:30:17-debug: Run asset db hook engine-extends:beforePreStart success!
2025-9-19 17:30:17-debug: Run asset db hook programming:beforePreStart success!
2025-9-19 17:30:17-debug: Preimport db success
2025-9-19 17:30:17-debug: Preimport db success
2025-9-19 17:30:17-debug: Run asset db hook programming:afterPreStart …
2025-9-19 17:30:17-debug: starting packer-driver…
2025-9-19 17:30:17-debug: asset-db:worker-init (2432ms)
2025-9-19 17:30:17-debug: asset-db-hook-programming-beforePreStart (325ms)
2025-9-19 17:30:17-debug: asset-db-hook-engine-extends-beforePreStart (324ms)

每次到这里就死了