SkeletonRenderer崩溃

各位大佬看下,发生这种问题,是不是业务逻辑里面有纹理被释放之后还在使用?

版本:3.8.5

下面堆栈是通过调试信息从so里面反推出来的

cc::gfx::getPipelineCacheFolder()

C:/ProgramData/cocos/editors/Creator/3.8.5/resources/resources/3d/engine/native/cocos/renderer/gfx-base/GFXUtil.cpp:30

cc::TextureBase::getGFXSampler() const

C:/ProgramData/cocos/editors/Creator/3.8.5/resources/resources/3d/engine/native/cocos/core/assets/TextureBase.cpp:119

spine::SkeletonRenderer::render(float)::$_0::operator()() const

C:/ProgramData/cocos/editors/Creator/3.8.5/resources/resources/3d/engine/native/cocos/editor-support/spine-creator-support/SkeletonRenderer.cpp:362

spine::SkeletonRenderer::render(float)

C:/ProgramData/cocos/editors/Creator/3.8.5/resources/resources/3d/engine/native/cocos/editor-support/spine-creator-support/SkeletonRenderer.cpp:718

cc::middleware::MiddlewareManager::render(float)

C:/ProgramData/cocos/editors/Creator/3.8.5/resources/resources/3d/engine/native/cocos/editor-support/MiddlewareManager.cpp:0

js_cc_middleware_MiddlewareManager_render(se::State&)

C:/workspace2/mmxzhw/proj/build/RelWithDebInfo/3x2d6d2o/arm64-v8a/generated/cocos/bindings/auto/jsb_editor_support_auto.cpp:845

jsbFunctionWrapper(v8::FunctionCallbackInfov8::Value const&, bool ()(se::State&), char const)

C:/ProgramData/cocos/editors/Creator/3.8.5/resources/resources/3d/engine/native/cocos/bindings/jswrapper/v8/HelperMacros.cpp:99