关于读取RenderTexture内容在安卓原生应用下失败的问题

// 创建临时相机

            const cameraNode = new Node('TempCropCamera');

            cameraNode.parent = this.node;

            cameraNode.setPosition(0, 0, 1000);

            const camera = cameraNode.addComponent(Camera);

            camera.projection = Camera.ProjectionType.ORTHO;

            camera.orthoHeight = this.cropHeight / 2;

            camera.near = 1;

            camera.far = 2000;

            camera.clearFlags = Camera.ClearFlag.SOLID_COLOR;

            camera.clearColor = new Color(0, 0, 0, 0);

            camera.visibility = 1 << 20;

            // 创建 RenderTexture

            const renderTex = new RenderTexture();

            renderTex.reset({ width: outW, height: outH });

            camera.targetTexture = renderTex;

            // 临时改图片节点 layer

            const originalLayer = this._imageNode.layer;

            this._imageNode.layer = 1 << 20;

            // 等一帧渲染完成

            this.scheduleOnce(async () => {

                // 读取像素

                const buffer = new Uint8Array(outW * outH * 4);

                renderTex.readPixels(0, 0, outW, outH, buffer);

                // 恢复所有状态

                this._imageNode.layer = originalLayer;

                if (mask) mask.enabled = maskWasEnabled;

                cameraNode.destroy();

                renderTex.destroy();

                // 翻转 Y 轴

                this._flipPixelsY(buffer, outW, outH);

                // 创建 SpriteFrame(用于显示)

                const spriteFrame = this._createSpriteFrame(buffer, outW, outH);

                // 编码为 JPEG Base64(用于上传)

                try {

                    const base64 = await ImageHelper.encodeToJPEG(

                        buffer,

                        outW,

                        outH,

                        this.quality

                    );

                    resolve({

                        success: true,

                        spriteFrame: spriteFrame,

                        base64: base64,

                        width: outW,

                        height: outH

                    });

                } catch (err) {

                    resolve({

                        success: false,

                        error: `图像编码失败: ${err.message}`

                    });

                }

            }, 0);

        } catch (e) {

            resolve({ success: false, error: e.message });

        },这段代码在web环境下可以保存texture内容,但在安卓原生环境下无法读取,返回数据全部为0,无论如何等待渲染都不行