关于加载场景进度条赋值失败(已解决)

LoadScence()和loadSS()可以加载,但是进度值赋值给进度条不行,提示类型错误,但是从官方示例看好像是可以这么赋值的:this.barProgress.progress = val ;
代码如下:
import { _decorator, Component, Node, ProgressBarComponent, loader, director } from “cc”;
import { UIMgr } from “…/…/UIMgr”;
const { ccclass, property } = _decorator;

@ccclass(“LoadPanel”)
export class LoadPanel extends UIMgr {
//这个脚本负责加载场景
//loading界面

@property({ type: ProgressBarComponent })
public barProgress: ProgressBarComponent = null;

start() {
    //this.LoadScence();
    this.loadSS();
}

//初始化
Init() {
    this.LoadScence();
}


/**
 * 加载场景
 */
public LoadScence() {             //这个也赋值不了this.barProgress.progress = val;
    //获取Game场景的UUID
    let target = director._getSceneUuid("Game");

    loader.load({ uuid: target.uuid, type: 'uuid' }, (completedCount, totalCount, item) => {
        cc.log("已完成Items:" + completedCount);
        cc.log("全部Items:" + totalCount);
        cc.log("当前Item:" + item.url);

        let val = completedCount / totalCount;
        cc.log("加载进度:" + val);//能打印出来加载的进度变化
        // this.barProgress.progress = val;//会报错

    }, (error) => {
        if (error) {
            cc.errorID(1210, "Game", error.message);
        }
        else {
            cc.log("加载完成");
        }
    })


}


public loadSS() {
    let bar=  this.barProgress;
     loader.onProgress = function (cp, tt) {
        console.log("cp/tt:" + cp / tt);//能打印出来加载的进度变化
        bar.progress=cp/tt;//会报错
         
     }.bind(this);

    director.loadScene("Game", null, null);
    cc.log("加载进度为:" + loader.onProgress);
    cc.log("加载中...");
}

}

错误截图:


官方示例:

不好意思解决了。