安装完1.0.3后报错

creater3.0也能用这个方法吗

试了插件方法不起作用

装了xcode就好了吗,要用xcode打开一下项目吗

3.0 已经将 fbx2gltf 替换为我们自己的导入库,可以试试看是否还有问题

是重新下载creater3.0编辑器的意思吗 macos 10.13.6
还是把这个插件命名成 FBX-glTF-conv放在这个路径下/Applications/CocosCreator/Creator/3.0.0/CocosCreator.app/Contents/Resources/app.asar.unpacked/node_modules/@editor/fbx-gltf-conv/bin/darwin/

报错信息:
[Asset DB] dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin Referenced from: /Applications/CocosCreator/Creator/3.0.0/CocosCreator.app/Contents/Resources/app.asar.unpacked/node_modules/@editor/fbx-gltf-conv/bin/darwin/FBX-glTF-conv (which was built for Mac OS X 10.15)
[Asset DB] dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin Referenced from: /Applications/CocosCreator/Creator/3.0.0/CocosCreator.app/Contents/Resources/app.asar.unpacked/node_modules/@editor/fbx-gltf-conv/bin/darwin/FBX-glTF-conv (which was built for Mac OS X 10.15) Expected in: /usr/lib/libSystem.B.dylibdyld:

是下载 3.0 引擎,然后升级项目的意思。其实为了简单测试,你可以先下一个 3.0 引擎,然后导入之前有问题的 fbx,看还有没问题,没问题就行了

下了的


把fbx模型导入进去,就报错了,系统是不能升级的,升级就挂了

macOs不能升级

已解决

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