cocos2d-x version:3.10
devices test on:ios
Steps to Reproduce:
1.Class MySprite Extend cc.Sprite
2. override update with empty:
update:function(deltaTime){
var _self = this;
_self._super(deltaTime);
return;
}
3. create more than 50 MySprite with texture( png ), and all open scheduleUpdate
4.Wait more some minutes, apps crashed…
How to avoid this problem, Thanks!
TITLE无效:IOS在JS里新建了几十个Sprite调用update空的方法几分钟后会崩溃
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