cocos2dx gfp:src/assets/scripts/sdk/OcOrJavaCallback.js
cocos2dx gfp:src/project.js
2018-03-07 20:56:52.757698+0800 ddz-mobile[18484:5725845] cocos2d: surface size: 1334x750
JS: LoadScenee: null
JS: LoadScenei: function () {
if (cc.sys.isBrowser) {
// show canvas
canvas.style.visibility = ‘’;
var div = document.getElementById(‘GameDiv’);
if (div) {
div.style.backgroundImage = ‘’;
}
}
cc.loader.onProgress = null;
// play game
// cc.game.resume();
console.log('Success to load scene: ' + launchScene);
}
JS: LoadScenen: undefined
JS: LoadScene 747: 65.26199999999994ms
JS: [ERROR]: Failed to load scene: Error: [AssetLibrary] uuid must be string
@dumganhar @jare @panda 求解决?
