Thank you very much for your help, and for this awesome engine you build!
I’m sorry for asking on eEnglish I’m studying Chinese for 3 years but I’m still not certain in my Chinese.
We plan to build a 3D game with around 40-80 3D creatures on the scene same time.
We are wondering what is the best practice in terms of polycount number, what is the recommended maximum number of polygons per mesh for a certain platform (we are targeting Mobile Web, Web and WeChat, later on maybe native Android and iOS platforms as well).
Does anyone have some recommendation/measurements on this?
E.g if we target less then 1500 polygons per mesh, will it give good results? Can we have more or less?
Thank you
