添加noiseValue变量就会报错,删掉就正常。请问是怎么问题,代码如下
// Effect Syntax Guide: https://github.com/cocos-creator/docs-3d/blob/master/zh/material-system/effect-syntax.md
CCEffect %{
techniques:
-
name: opaque
passes:- vert: general-vs:vert # builtin header
frag: unlit-fs:frag
properties: &props
mainTexture: { value: white }
noiseTexture: { value: white }
mainColor: { value: [1, 1, 1, 1], editor: { type: color } }
noiseValue: { value: 0.5 }
- vert: general-vs:vert # builtin header
-
name: transparent
passes:- vert: general-vs:vert # builtin header
frag: unlit-fs:frag
blendState:
targets:- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendSrcAlpha: src_alpha
blendDstAlpha: one_minus_src_alpha
properties: *props
}%
- blend: true
- vert: general-vs:vert # builtin header
CCProgram unlit-fs %{
precision highp float;
#include
#include
in vec2 v_uv;
uniform sampler2D mainTexture;
uniform sampler2D noiseTexture;
uniform float noiseValue;
uniform Constant {
vec4 mainColor;
};
vec4 frag () {
float r = texture(noiseTexture, v_uv);
vec4 col = mainColor * texture(mainTexture, v_uv) ;
CC_APPLY_FOG(col);
return CCFragOutput(col);
}
}%

