cocos creator 3.1.2 调用cc.primitive.box出错

升级到3.X后,感觉变化很大啊。碰到一个很诡异的问题:使用cc.primitive.box时候,报错primitive为undefined。烦请论坛大佬看看是什么问题。我把代码贴到下面:point_down:
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import { _decorator, Component, Node, Label, gfx, color, MeshRenderer, Mesh, primitive } from “cc”;
const { ccclass, property } = _decorator;

@ccclass(‘TestModel’)
export class TestModel extends Component {
@property(Label)
tip: Label = null!;

@property(Node)
cube: Node = null!;

createMesh (data, color) {
	let vfmt = new gfx.VertexFormat([
		{ name: gfx.ATTR_POSITION, type: gfx.ATTR_TYPE_FLOAT32, num: 3 },
		{ name: gfx.ATTR_NORMAL, type: gfx.ATTR_TYPE_FLOAT32, num: 3 },
		{ name: gfx.ATTR_COLOR, type: gfx.ATTR_TYPE_UINT8, num: 4, normalize: true },
	]);

	let colors = [];
	for (let i = 0; i < data.positions.length; i++) {
		colors.push(color);
	}

	let mesh = new Mesh(); 
	mesh.init(vfmt, data.positions.length);
	mesh.setVertices(gfx.ATTR_POSITION, data.positions);
	mesh.setVertices(gfx.ATTR_NORMAL, data.normals);
	mesh.setVertices(gfx.ATTR_COLOR, colors);
	mesh.setIndices(data.indices);
	mesh.setBoundingBox(data.minPos, data.maxPos);

	return mesh;
}

onLoad () {
	this.tip.string = "1";
	// 创建长方体顶点数据
	let data = primitive.box(100, 100, 100);  // 这里报错,难道新版的CC引入方式不对吗?!
	this.tip.string = "2";
	// 根据顶点数据创建网格 
	var mesh = createMesh(data, (255, 97, 0));
	this.tip.string = "3";
	// 将创建的网格设置到 Mesh Renderer 上
	var renderer = this.cube.getComponent(MeshRenderer);
	renderer.mesh = mesh;
	
    this.tip.string = "12123"; 
}

}

升级到3.2.1,问题仍然存在。是不是官方把 cc.primitive.box位置调整了?也就是说通过 cc.primitive无法访问primitive?!

但看官方文档,https://docs.cocos.com/creator/manual/en/3d/primitive.html 仍然是这么写的啊。奇怪了,这可能是什么问题

你这看的是2D的文档吧?

看看这个: