真蛋疼! cocos 3.5.1 版本 一直报告着个问题!官方是否可以解决一下?? Buffer binding ‘CCSkinningTexture’ at set 2 binding 3 is not bounded

请问引擎组,这个是什么原因造成的?可以提供demo.
就是从unity3d 托一个fbx 到 cocos creator里面,然后点击fbx,出现这个报错,而且材质球贴图都丢失啦。

Buffer binding ‘CCSkinningTexture’ at set 2 binding 3 is not bounded

5

Error: [Scene] Buffer binding ‘CCSkinningTexture’ at set 2 binding 3 is not bounded

at error (C:\CocosDashboard_1.0.20\resources.editors\Creator\3.5.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:145346:10)

at WebGL2CmdFuncBindStates (C:\CocosDashboard_1.0.20\resources.editors\Creator\3.5.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:256574:26)

at WebGL2PrimaryCommandBuffer.bindStates (C:\CocosDashboard_1.0.20\resources.editors\Creator\3.5.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:258713:49)

at WebGL2PrimaryCommandBuffer.draw (C:\CocosDashboard_1.0.20\resources.editors\Creator\3.5.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:258600:14)

at RenderQueue.recordCommandBuffer (C:\CocosDashboard_1.0.20\resources.editors\Creator\3.5.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:144380:15)

at ForwardStage.render (C:\CocosDashboard_1.0.20\resources.editors\Creator\3.5.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:231519:27)

at ForwardFlow.render (C:\CocosDashboard_1.0.20\resources.editors\Creator\3.5.1\resources\re

有谁可以帮忙解决一下吗?

引擎不同材质肯定不同呀,可以用3dmax重新赋值材质导出,cocos就能识别了

引擎能否兼容其它引擎用的格式呢,有时候复刻或者购买的一些素材就是在其它引擎商店买的想拿到cocos来用不兼容

有些从unity拖过来的fax是好的,但是大部分不行。

Fbx在Cocos Creator里大部分都可以使用,导入模型和贴图,新建材质;
上面的那个错误,取消设置USE BATCHING就可以