Mac 版(Windows 不知道),编辑器顶部标题栏,不能双击铺满屏幕了,这个很难受,一定要加回来
空项目接近3个G的内存,机子有些吃紧


请问是运行什么过程中报错的?报啥错?
运行浏览器预览的时候报spriteframe相关的问题,然后我以为是缓存问题,就清理了下工程,然后就再也打不开了
[Scene] Each script can have at most one Component.Error: [Scene] Each script can have at most one Component.
at error (eval at loadBundle (C:\app\CocosCreator-v3.6.0-win-071301\resources\resources\3d\engine\bin.cache\dev\editor\loader.js:9099:16), :139389:12)
at errorID (eval at loadBundle (C:\app\CocosCreator-v3.6.0-win-071301\resources\resources\3d\engine\bin.cache\dev\editor\loader.js:9099:16), :139589:5)
at define (eval at loadBundle (C:\app\CocosCreator-v3.6.0-win-071301\resources\resources\3d\engine\bin.cache\dev\editor\loader.js:9099:16), :108736:9)
at CCClass (eval at loadBundle (C:\app\CocosCreator-v3.6.0-win-071301\resources\resources\3d\engine\bin.cache\dev\editor\loader.js:9099:16), :108864:17)
at eval (eval at loadBundle (C:\app\CocosCreator-v3.6.0-win-071301\resources\resources\3d\engine\bin.cache\dev\editor\loader.js:9099:16), :212739:21)
at eval (eval at loadBundle (C:\app\CocosCreator-v3.6.0-win-071301\resources\resources\3d\engine\bin.cache\dev\editor\loader.js:9099:16), :213779:18)
at C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\public\gizmos\3d\elements\utils\controller-shape-collider.ccc:1:299
[Window] getComponent: Type must be non-nilTypeError: getComponent: Type must be non-nil
at process:scene
at Node.addComponent (eval at loadBundle (C:\app\CocosCreator-v3.6.0-win-071301\resources\resources\3d\engine\bin.cache\dev\editor\loader.js:9099:16), :145097:21)
at Function.arrow (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\public\gizmos\3d\elements\utils\controller-utils.ccc:1:1667)
at WorldAxisController.createAxis (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\public\gizmos\3d\elements\controller\world-axis-controller.ccc:1:1301)
at WorldAxisController.initShape (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\public\gizmos\3d\elements\controller\world-axis-controller.ccc:1:1563)
at new WorldAxisController (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\public\gizmos\3d\elements\controller\world-axis-controller.ccc:1:1236)
at GizmoManager.createSceneGizmo (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\public\gizmos\3d\gizmo-manager.ccc:1:5460)
at GizmoManager.init (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\public\gizmos\3d\gizmo-manager.ccc:1:4014)
at SceneFacadeManager.initManager (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\3d\facade\scene-facade-manager.ccc:1:4245)
at SceneFacadeManager.init (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\3d\facade\scene-facade-manager.ccc:1:3052)
at StartupManager.initManager (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\3d\manager\startup\index.ccc:1:3623)
[Scene] {hidden(::SceneExecutorImportExceptionHandler::)} TypeError: Cannot set property ‘_sealed’ of null at CCClass (eval at loadBundle (C:\app\CocosCreator-v3.6.0-win-071301\resources\resources\3d\engine\bin.cache\dev\editor\loader.js:9099:16), :108870:17)
at eval (eval at loadBundle (C:\app\CocosCreator-v3.6.0-win-071301\resources\resources\3d\engine\bin.cache\dev\editor\loader.js:9099:16), :212739:21)
at eval (eval at loadBundle (C:\app\CocosCreator-v3.6.0-win-071301\resources\resources\3d\engine\bin.cache\dev\editor\loader.js:9099:16), :213779:18)
at Object.execute (file:///F:/work/gametemplate/temp/programming/packer-driver/targets/editor/chunks/13/1348150878805418555e2707742b3d26bb8e47eb.js:28:71)
at doExec (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\static\executor\systemjs-bridge\out\index.js:487:32)
at postOrderExec (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\static\executor\systemjs-bridge\out\index.js:483:10)
at C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\static\executor\systemjs-bridge\out\index.js:440:12
at file:///F:/work/gametemplate/temp/programming/packer-driver/targets/editor/chunks/1a/1a6eef841f4cae1c2b0acdefa05f829460ee4732.js
13
at Object.execute (file:///F:/work/gametemplate/temp/programming/packer-driver/targets/editor/chunks/1a/1a6eef841f4cae1c2b0acdefa05f829460ee4732.js
7)
at Executor._importPrerequisiteModules (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\src\executor\index.ts:261:13)
Error: [Scene] {hidden(::SceneExecutorImportExceptionHandler::)} TypeError: Cannot set property ‘_sealed’ of null
at Object.execute (file:///F:/work/gametemplate/temp/programming/packer-driver/targets/editor/chunks/13/1348150878805418555e2707742b3d26bb8e47eb.js:28:71)
at doExec (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\static\executor\systemjs-bridge\out\index.js:487:32)
at postOrderExec (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\static\executor\systemjs-bridge\out\index.js:483:10)
at C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\static\executor\systemjs-bridge\out\index.js:440:12
at file:///F:/work/gametemplate/temp/programming/packer-driver/targets/editor/chunks/1a/1a6eef841f4cae1c2b0acdefa05f829460ee4732.js
13
at Object.execute (file:///F:/work/gametemplate/temp/programming/packer-driver/targets/editor/chunks/1a/1a6eef841f4cae1c2b0acdefa05f829460ee4732.js
7)
at Executor._importPrerequisiteModules (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\src\executor\index.ts:261:13)
at Logger._logHandler (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\3d\manager\startup\log.ccc:1:318)
at Logger.record (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@base\electron-logger\lib\renderer.ccc:1:458)
at console.error (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@base\electron-logger\lib\renderer.ccc:1:1414)
at ScriptManager._handleImportException (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\3d\manager\scripts.ccc:1:5825)
at Executor.importExceptionHandler [as _importExceptionHandler] (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\builtin\scene\dist\script\3d\manager\scripts.ccc:1:3509)
at Executor._onModuleLoaded (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\src\executor\index.ts:307:22)
at SystemJS.onload (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\src\executor\index.ts:73:18)
at triggerOnload (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\static\executor\systemjs-bridge\out\index.js:270:10)
at doExec (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\static\executor\systemjs-bridge\out\index.js:511:7)
at postOrderExec (C:\app\CocosCreator-v3.6.0-win-071301\resources\app.asar\node_modules@editor\lib-programming\static\executor\systemjs-bridge\out\index.js:483:10)
之前在wkwebview,cocos自身的cc.assetmanager资源已经用decRef清理掉了,但wkwebview进程的内存不降的问题,在3.4.2的版本上,麻烦大佬帮忙看看,我在手机safari,mac safari 手机wkwebview都试过了,都是一样的表现
为啥死守Lua呢?用过TS后不想用Lua了。C#的话,原生又不能热更。
同问!!!!!!
我只是举例哈,现在引擎框架结构ts只是去调用c++api这样ts就不是不可替代的语言了后面有可能是lua ts python c# 都有可能至于热更我举例的这些语言都可以热更的,引擎是开源的后续肯定会有大佬做lua去绑定c++的api的,最后不是死守是我觉得留给开发者的选择会更多这是好事呀
后续会给开发者更多上层语言的选择,引擎稳定了后面肯定会有大佬去做lua绑定的,不是套上h5引擎是彻底撕掉h5引擎标签(这不是我说的,是媒体和公众号),现在引擎做的就是彻底撕掉
lua这么垃圾为什么要坚持,lua能做的ts哪个不能做,开发效率第一
1,debugView暂时不支持之前的标准材质,需要使用surface/standard,surface/toon effect 作为材质的effect。
2. 菜单显示是问题,我们修复一下
Lua 可以和很多语言底层更好的结合,这是很多资深人士愿意搞的理由。而且最关键的是,JS 的开发生态链,除了页游和web那一块以外,根本就不成气候,没有使用的理由
那为什么不能是ts的发展方向为去和Lua一样和很多语言底层更好结合呢?难道不应该是一种语言满足更多需求更适合研发人员么?
+1+几百兆一下+3个g
现在 3.6 试了一下新建一个空项目。然后重新用3.5.2打开一个项目,3.5.2编辑器上面的条没了…
控制台没报错
感谢反馈,稍后我们会更新版本,再打开一次修复后的 3.6 就能解决问题了。
如果想手动先解决,可以在 HOME/.CocosCreator/editor/window.json 里搜索一下 titleBarStyle, 删除一下就行了。
感谢
插件下载迁移到了 dashboard 里了。可以在 dashbaord 的 store 选项卡里管理所有的插件~

