- First Clone
- Jenkins BUILD
- The asset {asset({asset(db://internal/effects/builtin-sprite.effect)})}, cc.EffectAsset is invalid, first confirm whether the asset is imported correctly.
- Attached Image
- Build succeeds, but does not run
- Run the editor once
- Re-build Jenkins
- Build Success, Run OK
And I found ‘Number of assets’ is diffetent.
Error Build :
2022. 10. 14. 12:00-debug: // ---- cocos-service:(onBeforeBuild) success ----
2022. 10. 14. 12:00-debug: cocos-service:(onBeforeBuild)3%
2022. 10. 14. 12:00-debug: Query all assets info in project
2022. 10. 14. 12:00-debug: init custom config: keepNodeUuid: false, useCache: true
2022. 10. 14. 12:00-debug: BuildAssetLibrary query-assets with assets 746
2022. 10. 14. 12:00-debug: BuildAssetLibrary initialized with asset 2120!
2022. 10. 14. 12:00-debug: Number of other assets: 3234
2022. 10. 14. 12:00-debug: Number of all scripts: 104
No Error BUID:
2022. 10. 14. 14:46-debug: BuildAssetLibrary query-assets with assets 746
2022. 10. 14. 14:46-debug: Number of all scenes: 3
2022. 10. 14. 14:46-debug: BuildAssetLibrary initialized with asset 2120!
2022. 10. 14. 14:46-debug: web-mobile:(onAfterInit) start…3%
2022. 10. 14. 14:46-debug: Number of all scripts: 104
2022. 10. 14. 14:46-debug: Number of other assets: 3267
LEFT : ERROR BUILD
RIGHT : NO ERROR BUILD













