okok 好滴
弱弱问下,lensflare大概多少版本可能上
3.62的直接升3.7,连资源加载都能卡住过不了 运行一下场景7,800个报错
3.6.3 升级3.7 一个报错都没有,可能是你代码有点不规范把
做的很好,美术和音效咋来的呢,有源码学习吗?
我的2d项目3.6.1版本的,似乎无法直接迁移,直接就报错了
[Preview]Cannot read properties of undefined (reading ‘getProbes’)errorInfo.stack ? '/n TypeError: Cannot read properties of undefined (reading ‘getProbes’)
at ReflectionProbeFlow.render (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:254696:65)
at ForwardPipeline.render (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:40957:32)
at Root.frameMove (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:2768:28)
at Director.tick (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:18756:24)
at Game._updateCallback (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:19640:22)
at updateCallback (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:95892:23)’ : ‘’
好奇 升级这个可以提升性能嘛?
2022-12-13T0407.536Z - error: [Preview]Cannot read properties of undefined (reading ‘getProbes’)errorInfo.stack ? ‘/n TypeError: Cannot read properties of undefined (reading ‘getProbes’)
at ReflectionProbeFlow.render (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:254696:65)
at ForwardPipeline.render (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:40957:32)
at Root.frameMove (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:2768:28)
at Director.tick (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:18756:24)
at Game._updateCallback (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:19640:22)
at updateCallback (http://localhost:7456/scripting/engine/bin/.cache/dev/preview/bundled/index.js:95892:23)’ : ‘’
800多个都是这玩意,都不知道这是干啥的
想问下能支持构建的时候根据构建平台剔除代码么?类似CC_EDITOR或者CC_PREVIEW那样不同环境的代码会被跳过
是不是新加的那个什么探针,影响到以前的2d项目了?怎么关闭呢?
问题这玩意功能裁剪在3D模块那里,去掉也没用,该报错还是报错
可以了 谢谢老哥
大家修改这个文件以后,要记得重新编译一下引擎。也可以重新打开项目,cocos就会重新编译
编辑器预览 3.6.3 3.7加载场景第三个场景加载后不显示,但是逻辑执行,左边结构也是显示第三个场景,但是画面还是第二个场景,编辑器也不报错
好的。。。。
已解决摄像机没有改成UI_2D导致的
我们确认一下