一个都是图集的文件夹中,如果图集数量超过12个就构建的时候报错,不知道为什么。
2025-3-12 11:22:15 - debug: excute-script over with build-script 25382ms
2025-3-12 11:22:15 - debug: Copy externalScripts success!
2025-3-12 11:22:15 - debug: Build script in bundle success, progress: 19%
2025-3-12 11:22:15 - debug: 构建项目脚本 in (25584 ms) √, progress: 19%
2025-3-12 11:22:15 - debug: 构建引擎脚本 start…, progress: 19%
2025-3-12 11:22:16 - debug: Use cache engine: {link(C:\Users\Administrator\AppData\Local\Temp\CocosCreator\3.8.4\builder\engine\ac20aa0cbb56a83cbe39e78ff704a1a6)}
2025-3-12 11:22:16 - debug: {“debug”:true,“sourceMaps”:false,“includeModules”:[“2d”,“3d”,“animation”,“audio”,“base”,“dragon-bones”,“gfx-webgl”,“gfx-webgl2”,“intersection-2d”,“legacy-pipeline”,“marionette”,“meshopt”,“particle-2d”,“physics-2d-box2d”,“physics-ammo”,“procedural-animation”,“profiler”,“spine”,“tiled-map”,“tween”,“ui”,“websocket”],“engineVersion”:“3.8.4”,“md5Map”:[],“engineName”:“cocos-js”,“platform”:“HTML5”,“useCache”:true,“nativeCodeBundleMode”:“both”,“wasmCompressionMode”:false,“split”:false,“assetURLFormat”:“runtime-resolved”,“output”:“D:\sbk2\trunk\Client\Game\build\web-mobile\cocos-js”,“flags”:{“DEBUG”:true,“WEBGPU”:false},“entry”:“D:\CocosCreator\editors\Creator\3.8.4\resources\resources\3d\engine”}
2025-3-12 11:22:16 - debug: 构建引擎脚本 in (259 ms) √, progress: 19%
2025-3-12 11:22:16 - debug: Copy plugin script …, progress: 19%
2025-3-12 11:22:16 - debug: Generate import-map…, progress: 19%
2025-3-12 11:22:16 - debug: // ---- build task 打包脚本 ---- (39369ms)
2025-3-12 11:22:16 - debug: run build task 打包脚本 success in 39 s√, progress: 24%
2025-3-12 11:22:16 - debug: [Build Memory track]: 打包脚本 start:1157.76MB, end 1413.07MB, increase: 255.30MB
2025-3-12 11:22:16 - debug: Build Assets start, progress: 24%
2025-3-12 11:22:16 - debug: // ---- build task Build Assets ----
2025-3-12 11:22:16 - debug: Build bundles…, progress: 24%
2025-3-12 11:22:16 - debug: Pack Images start, progress: 24%
2025-3-12 11:22:17 - debug: Get Cache info of pac success {asset(e4725e0a-3ded-431d-bc33-08cb815804ec)}
2025-3-12 11:22:17 - debug: [Build Memory track]: Build Assets start:1413.11MB, end 1420.27MB, increase: 7.16MB
2025-3-12 11:22:17 - debug: run build task Build Assets failed!, progress: 29%
2025-3-12 11:22:17 - debug: [Build Memory track]: builder:build-project-total start:806.75MB, end 1420.30MB, increase: 613.55MB
2025-3-12 11:22:17 - log: Asset DB is resume!
2025-3-12 11:22:17 - debug: builder:build-project-total (75060ms)
2025-3-12 11:22:24 - debug: build success in 75060!
2025-3-12 11:22:24 - error: RangeError: Maximum call stack size exceeded
at D:\CocosCreator\editors\Creator\3.8.4\resources\app.asar\builtin\builder\dist\worker\builder\asset-handler\bundle\index.ccc:1:13372
at Array.map (<anonymous>)
at BundleManager.packImage (D:\CocosCreator\editors\Creator\3.8.4\resources\app.asar\builtin\builder\dist\worker\builder\asset-handler\bundle\index.ccc:1:13363)
at BundleManager.buildAsset (D:\CocosCreator\editors\Creator\3.8.4\resources\app.asar\builtin\builder\dist\worker\builder\asset-handler\bundle\index.ccc:1:4373)
at BuildTask.handle (D:\CocosCreator\editors\Creator\3.8.4\resources\app.asar\builtin\builder\dist\worker\builder\tasks\build-task\asset.ccc:1:239)
at BuildTask.runBuildTask (D:\CocosCreator\editors\Creator\3.8.4\resources\app.asar\builtin\builder\dist\worker\builder\index.ccc:1:13301)
at BuildTask.run (D:\CocosCreator\editors\Creator\3.8.4\resources\app.asar\builtin\builder\dist\worker\builder\index.ccc:1:4291)
at build (D:\CocosCreator\editors\Creator\3.8.4\resources\app.asar\builtin\builder\dist\worker\index.ccc:1:4259)
at Ipc.<anonymous> (D:\CocosCreator\editors\Creator\3.8.4\resources\app.asar\builtin\builder\dist\worker\msg-util.ccc:1:206)
2025-3-12 11:22:24 - debug: ================================ build Task (web-mobile) Finished in (1 min 22 s)ms ================================