var linshi = parseInt(Math.random()*18);
var preChoumaNode = new cc.Node(linshi);
var ptujis = new cc.Node(“yuer”);
var sp = ptujis.addComponent(cc.Sprite);
var yingzi = new cc.Node("yingzi");
var spyingzi = yingzi.addComponent(cc.Sprite);
////////
spyingzi.spriteFrame = this.tujiflash._spriteFrames["fish_"+linshi+"_0"];
yingzi.color = cc.Color.BLACK;
yingzi.x = -30;
yingzi.opacity = 80;
yingzi.parent = preChoumaNode;
/////////////
preChoumaNode.group = "yuer";
var buyus = preChoumaNode.addComponent(cc.BoxCollider);
preChoumaNode.addComponent("ColliderListener");
ptujis.parent = preChoumaNode;
preChoumaNode.tag =-1;
preChoumaNode.x = 839;
preChoumaNode.y = -231;
preChoumaNode.rotation =-90;
preChoumaNode.anchorY = 0;
sp.spriteFrame = this.tujiflash._spriteFrames["fish_"+linshi+"_0"];
preChoumaNode.parent = this.YUTANG;
buyus.size.width = ptujis.width/3;
buyus.size.height = ptujis.height/1.5;
buyus.offset = {x:0,y:0};
var y = linshi+parseInt(Math.random()*1600 - 800);;
var times = parseInt(Math.random()*20 + 5);
var finish = cc.callFunc(function(dxx,dsfds){
dsfds.destroy();
}, this,preChoumaNode);
if(mm > 1000) mm = 100;
preChoumaNode.runAction( cc.sequence ( cc.moveTo(16, cc.p(-842, y)) , finish ) );