【已发布】Cocos Creator 3.7 社区公测版

我赌5毛线是3.6.3先发布,并且应该是未来的一周

昨天还在纠结要不要下载个3.6.3来研究一下,今天3.6.3顿时不香了。。。

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项目升级后还是有挺多我这边看不懂的提示,老哥看下是否对功能有影响

2022-12-12T07:25:16.224Z - log: Arguments:
2022-12-12T07:25:16.225Z - log:   C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\CocosCreator.exe: true
2022-12-12T07:25:16.225Z - log:   project: D:\xxx3.4.2\xxx3.7
2022-12-12T07:25:16.225Z - log:   dev: false
2022-12-12T07:25:16.225Z - log:   home: C:\Users\41481\.CocosCreator
2022-12-12T07:25:16.225Z - log:  
2022-12-12T07:25:23.171Z - log: Load engine in C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine
2022-12-12T07:25:23.641Z - log: Profile changed: engine (modules.includeModules: 2d,3d,animation,audio,base,dragon-bones,gfx-webgl,gfx-webgl2,intersection-2d,light-probe,marionette,particle,particle-2d,physics-2d-box2d,physics-ammo,primitive,profiler,skeletal-animation,spine,tiled-map,tween,ui,video,websocket,webview)
2022-12-12T07:25:23.647Z - log: Register native engine in C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\native
2022-12-12T07:25:24.857Z - warn: Message: engine(query-info) 已废弃,请更换为 Message: engine(query-engine-info)
2022-12-12T07:25:27.984Z - warn: [Assets] Cannot access game frame or container.[Assets] Cannot access game frame or container.  
at warn (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:178612:12)  
at warnID (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:178830:5)  
at ScreenAdapter.get _windowType [as _windowType] (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:270121:13)  
at ScreenAdapter.get _windowSizeInCssPixels [as _windowSizeInCssPixels] (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:270089:24)  
at ScreenAdapter.get windowSize [as windowSize] (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:269989:31)  
at Screen.get windowSize [as windowSize] (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:180091:32)
2022-12-12T07:25:28.047Z - warn: [Assets] Cannot access game frame or container.[Assets] Cannot access game frame or container.  
at warn (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:178612:12)  
at warnID (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:178830:5)  
at ScreenAdapter.get _windowType [as _windowType] (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:270121:13)  
at ScreenAdapter.get _windowSizeInCssPixels [as _windowSizeInCssPixels] (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:270089:24)  
at ScreenAdapter.get windowSize [as windowSize] (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:269989:31)  
at Screen.get windowSize [as windowSize] (C:\Users\41481\Downloads\CocosCreator-v3.7.0-win-121210\resources\resources\3d\engine\bin\.cache\dev\editor\bundled\index.js:180091:32)
2022-12-12T07:25:37.708Z - log: [Build-plugin] register pkg scene: 2.28ms
2022-12-12T07:25:37.709Z - log: pluginManager init: 2.853ms
2022-12-12T07:25:38.931Z - log: [Build-plugin] register pkg android: 226.354ms
2022-12-12T07:25:39.138Z - log: [Build-plugin] register pkg native: 49.06ms
2022-12-12T07:25:39.146Z - log: [Build-plugin] register pkg fb-instant-games: 284.838ms
2022-12-12T07:25:39.148Z - log: [Build-plugin] register pkg huawei-agc: 262.162ms
2022-12-12T07:25:39.150Z - log: [Build-plugin] register pkg cocos-play: 314.322ms
2022-12-12T07:25:39.200Z - log: [Build-plugin] register pkg huawei-quick-game: 288.567ms
2022-12-12T07:25:39.245Z - log: [Build-plugin] register pkg mac: 255.165ms
2022-12-12T07:25:39.380Z - log: [Build-plugin] register pkg bytedance-mini-game: 611.965ms
2022-12-12T07:25:39.387Z - log: [Build-plugin] register pkg ohos: 246.712ms
2022-12-12T07:25:39.436Z - log: [Build-plugin] register pkg oppo-mini-game: 247.651ms
2022-12-12T07:25:39.703Z - log: [Build-plugin] register pkg cocos-service: 43.344ms
2022-12-12T07:25:39.907Z - log: [Im-plugin] Check im-plugin version.
2022-12-12T07:25:39.918Z - log: [Build-plugin] register pkg web-mobile: 572.399ms
2022-12-12T07:25:39.921Z - log: [Build-plugin] register pkg vivo-mini-game: 660.716ms
2022-12-12T07:25:39.923Z - log: [Build-plugin] register pkg web-desktop: 609.542ms
2022-12-12T07:25:39.971Z - log: [Build-plugin] register pkg wechatgame: 594.742ms
2022-12-12T07:25:39.987Z - log: [Build-plugin] register pkg taobao-creative-app: 752.25ms
2022-12-12T07:25:39.994Z - log: [Build-plugin] register pkg ios: 1.055s
2022-12-12T07:25:40.024Z - log: [Build-plugin] register pkg windows: 622.007ms
2022-12-12T07:25:40.048Z - log: [Build-plugin] register pkg xiaomi-quick-game: 620.23ms
2022-12-12T07:25:42.536Z - log: [Im-plugin] No online info of im-plugin.
2022-12-12T07:25:56.313Z - log: asset-db is ready!
2022-12-12T07:25:57.459Z - log: [Scene] The 'default' attribute of 'cc.PrefabInfo.targetOverrides' must be an array
2022-12-12T07:25:57.488Z - log: [Scene] Failed to `new SingleChannelTrack()` under the hood, Error: Not impl
It is used for getting default values declared in TypeScript in the first place.
Please ensure the constructor can be called during the script's initialization.
2022-12-12T07:25:57.488Z - log: [Scene] Please specifiy a default value for "cc.animation.SingleChannelTrack._channel" property at its declaration:

 
// Before:
@property(...)
myProp;
// After:
@property(...)
myProp = 0;
2022-12-12T07:25:57.642Z - info: [Scene] [Physics][Bullet]: Using asmjs Bullet libs.
2022-12-12T07:25:57.652Z - info: [Scene] [PHYSICS]: using builtin.
2022-12-12T07:25:57.947Z - log: [Scene] Cocos Creator v3.7.0
2022-12-12T07:25:57.947Z - info: [Scene] Forward render pipeline initialized.
2022-12-12T07:25:58.211Z - info: [Scene] [PHYSICS2D]: switch from builtin to box2d.

该条无效。

后续补充:
竟然要在Preference里面启用这个功能,难道还有不需要的吗??奇怪的操作。

动画图新功能不错,性能问题会优化一下吗。(目前我们是不敢用状态)

如果需要自动更新导入路径,则需要在编辑器内的偏好设置的实验室功能里开启该功能


这个功能由于需要时间改进,所以暂时放在实验室中。
开启这个功能后在资源管理器面板对脚本的重命名以及移动操作都会触发脚本 import 的更新,
由于是实验室的功能,使用这个功能的时候最好使用 git 工具备份一下代码

OK,但这是刚需啦,一直很期待官方支持的了。

有机会升级下 TypeScript 版本吗?

1赞

这个可以有

更新很多,有合并新修复吗?

这个还没安排上吗?之前回复说是3.6.x安排……难道这里的3.7也带.x?

3D物理系统终于有更新了,感动。。。

1赞

这两个在3.7.几的版本会加上

原生下,比如windows,se::object ref count warning log 在关闭应用的时候可以打印一万年,极其浪费时间

这更新节奏,,,,,太快了

问下第一条是什么意思?感觉看不懂 :joy:

prefab editor下,lod group交替点击recalculate bounds和reset object size会导致lod子项的screen ratio无限变大image

编辑器模式下,lod没有实时变化

抱歉 trello 确实挺久没更新了。规划做了比较大的调整,已经不太适用了。等明年的规划确定后,我会再更新一版上去。

是在什么场景下退出打印很多日志?是否能稳定复现出问题?能否提供一个复现场景方便我们排查一下?