试调大一下这个配置看看?
引擎大哥 能看下 我的 提的 bug么 spine 动画 报错 vb 报错 我已经调大
还是有 错 [PreviewInEditor] Failed to allocate chunk in StaticVBAccessor, the requested buffer might be too large: 1089168 bytesat console.error (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\app.asar\node_modules@sentry\core\src\utils-hoist\instrument\console.ts:40:14)
at error (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:159175:12)
at errorID (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:159353:5)
at StaticVBAccessor.allocateChunk (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:244894:13)
at RenderData.resize (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:243711:39)
另一个 报错
TypeError: Cannot read properties of null (reading ‘vb’)
at realTimeTraverse (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:248428:47)
at updateComponentRenderData (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:248410:7)
at Simple.updateRenderData (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:248675:13)
at Skeleton.updateRenderer (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:99320:23)
at UIRendererManager.updateAllDirtyRenderers (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:98915:31)
at Director.tick (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:15843:31)
at Game._updateCallback (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:16900:22)
at updateCallback (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:90227:20)
at sentryWrapped (E:\dev\cocos\dev\CocosCreator-v3.8.7-win-042814\resources\app.asar\node_modules@sentry\browser\src\helpers.ts:116:17)
我们这边排查一下,是因为预览会加载 2 次场景导致的,后续我们会进行修复,感谢反馈
什么时候安排人排查下我这个
这个问题我验证了从3.6到3.8.6都没修复
逻辑上两张背景应该合批后drall应该只有4,现在是5
两个item内的sprite和label都是同样的Sorting2D配置吗?
方案是这个,排序插件是同事弄的。
删了几个大版本的zIndex终于回归了,时间证明了某些决定是错的 
一样的配置
还是有一定区别的。
2.x 的 zIndex 是通过修改节点之间的顺序实现的,会影响节点在 scene graph 中的顺序。而 3.8.7 中是对渲染组件提交前对渲染组件进行排序,并不会改变节点在 scene graph 中的顺序。
工程发来看看。
我不需要label合批,现在是是背景图片没有合批
看我抓帧图片,三个背景不都在一帧内 draw 完的么。







