Cocos Creator 3.2.0 鸿蒙 Preview 版本发布

有动画融合功能吗?

同问!! 2.4.x有没有计划鸿蒙支持

想升3.0支持鸿蒙,但是看到帖子说2D游戏3.0性能没2.4好,:persevere:

急需2.4支持鸿蒙 目前大部分开发者都停留在2.4 应该不会因为鸿蒙升级3的

1赞

等待2.4版本更新…有几个期待的新特性还没上线

鸿蒙是新的风口吗

如果不兼容安卓 绝对是新的风口

要看国家后续会不会强制推广鸿蒙吧,不推广估计也就那样半死不活。其实多这么一个操作系统对开发者可不是什么好事,尤其是华为这种公司主导

和其他国产安卓手机系统有什么本质区别吗?

希望官方先解决内存泄漏的bug,做好性能优化再推新功能吧。。。老的bug都不修,出新功能 bug只会越积越多

2赞

Thanks for this update , my feedback about this version :

  • game.restart() still crashing on android since cc3.1 release .
  • games are always crashing on Android 11 (API level 30).
2021-06-07 20:35:15.246 5239-5239/? A/DEBUG: pid: 5193, tid: 5234, name: m.cocos.android  >>> com.cocos.android <<<
2021-06-07 20:35:15.246 5239-5239/? A/DEBUG: uid: 10156
2021-06-07 20:35:15.246 5239-5239/? A/DEBUG: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xbb5d7258
2021-06-07 20:35:15.246 5239-5239/? A/DEBUG:     eax bb5d7248  ebx c32178bc  ecx fbc9e4b8  edx bf9391e0
2021-06-07 20:35:15.246 5239-5239/? A/DEBUG:     edi bf938ed0  esi 000017c6
2021-06-07 20:35:15.246 5239-5239/? A/DEBUG:     ebp bf938cf8  esp bf938a10  eip c17f5cbf
2021-06-07 20:35:15.296 5239-5239/? A/DEBUG: backtrace:
2021-06-07 20:35:15.296 5239-5239/? A/DEBUG:       #00 pc 0102ccbf  /data/app/~~3Q4LU742Yc2tWKyaIYMxYA==/com.cocos.android-UxX4TnUCXDVROJ-ULdUe5g==/lib/x86/libcocos.so (BuildId: e0ec2c41cde7f26598b413f38073fec70f2057e4)
2021-06-07 20:35:15.296 5239-5239/? A/DEBUG:       #01 pc 0102fba1  /data/app/~~3Q4LU742Yc2tWKyaIYMxYA==/com.cocos.android-UxX4TnUCXDVROJ-ULdUe5g==/lib/x86/libcocos.so (node::inspector::InspectorSocketServer::Start()+1281) (BuildId: e0ec2c41cde7f26598b413f38073fec70f2057e4)
2021-06-07 20:35:15.296 5239-5239/? A/DEBUG:       #02 pc 0101d23f  /data/app/~~3Q4LU742Yc2tWKyaIYMxYA==/com.cocos.android-UxX4TnUCXDVROJ-ULdUe5g==/lib/x86/libcocos.so (void node::inspector::InspectorIo::ThreadMain<node::inspector::InspectorSocketServer>()+607) (BuildId: e0ec2c41cde7f26598b413f38073fec70f2057e4)
2021-06-07 20:35:15.296 5239-5239/? A/DEBUG:       #03 pc 0101cb49  /data/app/~~3Q4LU742Yc2tWKyaIYMxYA==/com.cocos.android-UxX4TnUCXDVROJ-ULdUe5g==/lib/x86/libcocos.so (node::inspector::InspectorIo::ThreadMain(void*)+41) (BuildId: e0ec2c41cde7f26598b413f38073fec70f2057e4)
2021-06-07 20:35:15.296 5239-5239/? A/DEBUG:       #04 pc 000e6974  /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+100) (BuildId: 6e3a0180fa6637b68c0d181c343e6806)
2021-06-07 20:35:15.296 5239-5239/? A/DEBUG:       #05 pc 00078567  /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+71) (BuildId: 6e3a0180fa6637b68c0d181c343e6806)

you can fin more issues i’ve been mentioning since the cc3.1 release in this post :
Cocos Creator 3.1.0 released! - Cocos Creator - Cocos Forums (cocos2d-x.org)

Thanks to Cocos team for trying hard to make cocos creator a competitive engine .

2赞

More feature + old bugs means headaches in the future .

牛批666

都3.2了,我还在3.0~

1赞

盼了很久的CharacterController组件还是没有,做角色行走物理地形还是不行,特别是上阶梯,走斜坡的功能根本做不了。

o,哦吼,牛 :laughing:

动画编辑里的曲线路径没了么?
现在美术想做一下相机的开场特写,但希望相机的移动轨迹是曲线的而不是直线的。以前是有这个功能的,现在找不到了。 ~.~!

哎哟,不错哟

cocoscreator3.1 tilemap版本1.2.3, 开启裁剪后,摄像机移动,tiledmap不渲染,哪位大神方便给抽空解答一下吗?